Tuesday, February 3, 2009

3D sound and music

What is a three-dimensional sound, and why on this occasion there is so much controversy? How to relate the concept of “three-dimensional, Surround Sound” with the ability to perceive the sound of the two ears? These questions often ask themselves how users and professionals. The point is that widespread use of the concepts of 3D (3D graphics, 3D sound) made a confusing and confusion in the heads of ordinary users. Often these concepts are used to put it mildly, not quite fitting that makes further discord in their use and proper understanding. 3D graphics – the theme is not that article. Here we will focus on the three-dimensional sound.
Realization surround (3D sound) in one form or another, in relation to computer technology, used to make natural sound in video games or movies, to create a feeling of complete immersion in the game or watching a movie. This problem makes the lack of normal stereo sound. This is because the stereo signal coming to the listener from the two natural sources of sound, does not provide surround sound, and determine the location of the imaginary (audible) sources only in the plane, which is the real (physical) source of sound. In fact, ironically, “stereophonic” actually means “three-dimensional sound” (from Greek. “Stereos” – solid, three-dimensional, solid). Thus, the conventional stereo signal is not enough to create a fully realistic sound when the sound source can be located in three-dimensional space. The point is that as in the stereo system, there are four sources are in the same plane, which allows you to create a full sense of three-dimensional sound.
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